//==============================================================================
// petosuchus_anim.txt
// Fixed the missing eclipse SFX(birth and death) ~WarriorMario
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}


//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define crown
{
	set hotspot
	{
		version
		{
			Visual Special E Sobek-Ra crown
		}
	}
}

//==============================================================================
define ballglow
{
   SetSelector
   {
		TechLogic none/Crocodopolis
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special E Petesuchos Ball Glow
			}
		}
	}
}

//==============================================================================
define sunlight
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visualparticle Special E Petesuchos Sun Light
			}
		}
	}
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Bubbles
      }
   }
}

//==============================================================================
define SplashA
{
   set hotspot
   {
      version
      {
         Visualparticle special x nereid splashA
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_BirthA
					Connect ATTACHPOINT ballglow hotspot
					connect HOTSPOT egyptbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_BirthA
					Connect ATTACHPOINT ballglow hotspot
					connect HOTSPOT egyptbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT rippleidle hotspot
					Length 1.5
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_BirthA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect HOTSPOT egyptbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_BirthA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect HOTSPOT egyptbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT rippleidle hotspot
					Length 1.5
				}
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_boredA
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_boredA
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT rippleidle hotspot
					Length 1.5
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_boredA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_boredA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT rippleidle hotspot
					Length 1.5
				}
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_DeathA
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_DeathA
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT bubbles hotspot
					Connect HOTSPOT rippledeath hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_DeathA
					connect hotspot eclipseSFX hotspot
					Connect ATTACHPOINT crown hotspot
					//Connect ATTACHPOINT ballglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_DeathA
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT bubbles hotspot
					Connect HOTSPOT rippledeath hotspot
					Connect ATTACHPOINT crown hotspot
					//Connect ATTACHPOINT ballglow hotspot
					Length 1.25
				}
			}
		}
	}
}

//==============================================================================
anim attack
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
					tag Attack 0.56 true   
					tag GenericSound 0.01 true   
					tag SpecificSoundSet 0.56 false CrocSnap checkVisible 
				//-- end auto generated section
					Connect ATTACHPOINT ballglow hotspot
					//Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
					tag Attack 0.56 true   
					tag GenericSound 0.01 true   
					tag SpecificSoundSet 0.56 false CrocSnap checkVisible 
				//-- end auto generated section
					Connect ATTACHPOINT ballglow hotspot
					Connect HOTSPOT bubbles hotspot
					Connect LAUNCHPOINT splashA hotspot
					//Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
					tag Attack 0.56 true   
					tag GenericSound 0.01 true   
					tag SpecificSoundSet 0.56 false CrocSnap checkVisible 
				//-- end auto generated section
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					//Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
					length 0.75
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
					tag Attack 0.56 true   
					tag GenericSound 0.01 true   
					tag SpecificSoundSet 0.56 false CrocSnap checkVisible 
				//-- end auto generated section
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					Connect HOTSPOT bubbles hotspot
					Connect LAUNCHPOINT splashA hotspot
					//Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
					length 0.75
				}
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Crocodopolis
	   SetSelector
	   {
		 AmphibiousLogic land/water
		  set hotspot
		  {
			 version
			 {
				Visual Special E Petesuchos_walkA
				Connect ATTACHPOINT ballglow hotspot
				connect hotspot eclipseSFX hotspot
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.90 true
				length 0.95
			 }
		  }
		  set hotspot
		  {
			 version
			 {
				Visual Special E Petesuchos_walkA
				connect hotspot eclipseSFX hotspot
				Connect ATTACHPOINT ballglow hotspot
				Connect hotspot wakewalk hotspot
				length 2.85
			 }
		  }
	   }
	   SetSelector
	   {
			AmphibiousLogic land/water
		  set hotspot
		  {
			 version
			 {
				Visual Special E Petesuchos_walkA
				Connect ATTACHPOINT crown hotspot
				Connect ATTACHPOINT ballglow hotspot
				connect hotspot eclipseSFX hotspot
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.90 true
				length 0.61
			 }
		  }
		  set hotspot
		  {
			 version
			 {
				Visual Special E Petesuchos_walkA
				Connect ATTACHPOINT crown hotspot
				Connect ATTACHPOINT ballglow hotspot
				connect hotspot eclipseSFX hotspot
				Connect hotspot wakewalk hotspot
				length 1.83
			 }
		  }
	   }
	}
}


//==============================================================================
anim idle
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_idleA
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_idleA
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT rippleidle hotspot
					Length 1.5
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_idleA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_idleA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT rippleidle hotspot
					Length 1.5
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_FlailA
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_FlailA
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT bubbles hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_FlailA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_FlailA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					connect hotspot eclipseSFX hotspot
					Connect HOTSPOT bubbles hotspot
					Length 1.25
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.71 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.71 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
					Connect HOTSPOT rippleidle hotspot
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.71 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.71 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
					Connect HOTSPOT rippleidle hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/Crocodopolis
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.45 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					length 2.75						
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.45 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					Connect HOTSPOT rippleidle hotspot
					Connect HOTSPOT bubbles hotspot
					length 2.75
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.45 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					length 2.0
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Petesuchos_SpecialAttackA
					connect hotspot eclipseSFX hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.45 true   
					tag GenericSound 0.13 true   
					tag SpecificSoundSet 0.47 false PetosuchusSpecialAttack checkVisible 
					//-- end auto generated section
					Connect ATTACHPOINT crown hotspot
					Connect ATTACHPOINT ballglow hotspot
					Connect ATTACHPOINT sunlight hotspot
					Connect HOTSPOT rippleidle hotspot
					Connect HOTSPOT bubbles hotspot
					length 2.0
				}
			}
		}
	}
}

